Game Audio with FMOD and Unity Ciarán Robinsonįirst published 2019 by Routledge 52 Vanderbilt Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2019 Taylor & Francis The right of Ciarán Robinson to be identified as author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. Ciarán Robinson has over 20 years’ experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. All the basics are covered, as well as a simple introduction to coding. Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. Splash Image – Application Config Dialog B ![]() Multiple Transitions and Destination Markers Texturing the Terrain (Layering Textures)Īdding Effects – Real-Time vs Pre-Rendered
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